ESPN NBA 2K5 is a basketballsimulation video game developed by Visual Concepts and published by both Sega and Global Star Software. It was released in September 2004 for PlayStation 2 and Xbox in North America, and February 2005 in Europe. The sixth installment in the NBA 2K series, it is the successor to ESPN NBA Basketball, and the predecessor to NBA 2K6. Ben Wallace of the Detroit Pistons is the cover athlete; this marks the first time in the series that a player other than Allen Iverson was featured as a cover athlete. It is the last NBA 2K game to be released by Sega before the company sold Visual Concepts to Take-Two Interactive, forming 2K Sports. It is also the second and last game to feature the ESPN branding on its front cover (the ESPN branding would be dropped, making later releases once again known as simply 'NBA 2Kx' and later 'NBA 2Kxx'.).
The game strives to realistically depict the experience of basketball, more specifically, the National Basketball Association. Players mainly play NBA basketball games in a variety of game modes with real players and teams as well as customizable players. A mode focusing on street basketball is present, as is a mode where the player simulates through a team's NBA season. The game features several aesthetical details, such as crowd animations, camera angles, and commentary.
NBA 2K15 is a basketball simulation video game developed by Visual Concepts and published by 2K Sports.It is the sixteenth installment in the NBA 2K franchise and the successor to NBA 2K14.It was released in October 2014 for Microsoft Windows, Xbox One, Xbox 360, PlayStation 3 and PlayStation 4. Kevin Durant of the Oklahoma City Thunder, one of the three cover athletes of NBA 2K13, is the solo. So all the bad reviews are false. To play it on your modded Xbox you first download your game than turn it in to a iso using qwitch. (Use a dvd-r for best results s). 2K5 Street Court Playable: Play 5 Street Games to unlock the 2k5 Street Court. Boss #1 Court Playable: Beat the CPU by 69 Points and unlock a new street court. A 68 point win is the current NBA record. (First Time) Boss #2 Court Playable: Beat the CPU by 69 Points and unlock a new street court. A 68 point win is the current NBA record.
ESPN NBA 2K5 received positive reviews from critics upon release. The visuals and gameplay were widely acclaimed, while the 24/7 and Association game modes received a mixed response. The low price of the game was also well received.
Gameplay[edit]
ESPN NBA 2K5 is a basketballsimulation video game which strives to emulate the National Basketball Association. Players mostly play in basketball games in several game modes, with real teams, such as the Detroit Pistons and Boston Celtics. Gameplay follows the rules and objectives of basketball and the game is presented like televised NBA games. Several game modes are available; 24/7 mode allows the player to create their own player, Association mode allows the player to play through an NBA season with a selected team, another mode lets the player compete in basketball tournaments, and a mode where the player plays street basketball is also available. The game features Stuart Scott as a presenter, Bob Fitzgerald and Bill Walton as commentators, and Michele Tafoya as a sideline reporter. The player may customize several aspects of the game, and many aesthetical details are present.[1][2]
Development and release[edit]
In the NBA 2K series, ESPN NBA 2K5 is the successor to ESPN NBA Basketball, and the predecessor to NBA 2K6. It was developed by Visual Concepts and published by both Sega and Global Star Software. It was released for Xbox on September 28, 2004, with a PlayStation 2 version following on September 30, both for North America. In European regions, both versions of the game were released on February 4, 2005.
NBA 2K3, ESPN NBA Basketball, and ESPN NBA 2K5 are the only games in the series to feature ESPN licensing. Ben Wallace of the Detroit Pistons is the cover athlete. The first five games in the series featured Allen Iverson of the Philadelphia 76ers on the covers. ESPN NBA 2K5 is the last NBA 2K game to be released by Sega before the company sold Visual Concepts to Take Two Interactive, forming 2K Sports.
Reception[edit]
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ESPN NBA 2K5 received 'favorable' reviews on both platforms according to the review aggregation website Metacritic.[16][17] Lock screen 2 mac download.
Andrew Reiner of Game Informer praised Visual Concepts for still being able to make subtle improvements over the previous game in the series, despite not implementing drastic overhauls, as was the case with ESPN NBA Basketball and NBA 2K3. He commended how the developers focus on realism; one detail he cited was the sweat players amass as games progress. Reiner called the crowd design 'amazing', particularly liking how they react to certain situations, and the said that player models were 'superb'. Reiner summarized his review by saying, 'This is still the best playing, most rewarding, and realistic basketball game that money can buy.'[4]
Game Revolution's review praised the visuals and price, but criticized the 24/7 mode for being 'broken'.[6] Bob Colayco of GameSpot also praised the low price of the game, as well as the 'extremely well done' gameplay and visuals. He found the soundtrack 'forgettable' and thought the commentary was 'good but not great'.[7] Both of GameZone's two reviews were positive. They praised the online features, the 24/7 mode, the commentary and soundtrack, the visuals, and the gameplay.[9][10]
IGN's Hilary Goldstein wrote: 'ESPN NBA 2K5 isn't a horrible game by any means, but it's probably Sega's weakest sports game this year. On the surface it looks fine. It plays decently and if you know how to use IsoMotion2, you can definitely enjoy playing offense. There's a lot of fine-tuning needed and it seems pretty clear this game really shouldn't be shipping quite so soon. I just couldn't possibly play any more of the Association. It's not bad, it just isn't great and some of the AI gaffs began to really get on my nerves over time. However, the 24/7 mode is refreshing, even after playing a lot last year. Considering this is a $20 game, it's certainly worth it to pick up just for those nice extra modes. However, if you want to play a real NBA sim, this one may disappoint you. It's too drive-minded and while it tries to create the idea of individuals and personality with the visuals and Association, the gameplay seems to ignore who these players are on the court. I want this to be a great game. I know a lot of other people do as well. But it just isn't great. It's merely good. And in the competitive world of sports sims these days, being good isn't enough.'[11]
By July 2006, the PlayStation 2 version of ESPN NBA 2K5 had sold 1 million copies and earned $20 million in the United States. Next Generation ranked it as the 57th highest-selling game launched for the PlayStation 2, Xbox, or GameCube between January 2000 and July 2006 in the United States. Combined console sales of ESPN NBA 2K5 reached 1.6 million units in the United States by July 2006.[18]
References[edit]
External links[edit]
Retrieved from 'https://en.wikipedia.org/w/index.php?title=ESPN_NBA_2K5&oldid=968849494'
NBA 2K15 is a basketballsimulation video game developed by Visual Concepts and published by 2K Sports. It is the sixteenth installment in the NBA 2K franchise and the successor to NBA 2K14. It was released in October 2014 for Microsoft Windows, Xbox One, Xbox 360, PlayStation 3 and PlayStation 4. Kevin Durant of the Oklahoma City Thunder, one of the three cover athletes of NBA 2K13, is the solo cover athlete of NBA 2K15.[1]NBA 2K15 was succeeded by NBA 2K16.
New features[edit]Scanning system[edit]Espn Nba 2k5 Mac Download Torrent
NBA 2K15 allows players to scan their faces into the game for created players, using the PlayStation Camera on PlayStation 4 or the Kinect on Xbox One.[2] The 3D mapping process creates a realistic rendition of the gamer's face to make their gaming experience as real as possible. The process of scanning the face will take about 30 seconds. Players need to get very close (6-12 inches) to the camera and slowly turn their heads 30 degrees to the left and right during the scanning process.[3]
MyCareer mode and upgrading system[edit]
For 8th-Gen systems (PC, PlayStation 4 and Xbox One), MyCareer Mode has been revamped with new additions such as the mentor and upgrading system. The player's MyPlayer speaks to the leader of the team before and after games. 2K implemented their voices providing for a more in-depth user experience. These features have allowed for a greater 'storyline' to be integrated into MyCareer mode. MyCareer also uses a new upgrading system which gets more virtual currency from endorsement deals, completing challenges, and badges (which come in bronze, silver, and gold). However, on 8th-Gen systems, players cannot view playoff stats or the playoff tree.[4]
Coaching advice[edit]
A new coach satisfaction system has been introduced that provides real-time feedback based on the MyPlayer's court performance. MyPlayer is mentored by Los Angeles Clippers head coach Doc Rivers, who will either praise or admonish the player based on their gameplay.[5]
Development[edit]
The game included a pre-order bonus pack which includes 5,000 Virtual Currency (VC), 2 MyTEAM card packs, a choice of an International MyTEAM card or rookie Kevin Durant, and MyPLAYER jerseys inspired by Durant.[6] On August 6, 2014 it was announced that Crew will be back in the game for current-gen consoles, then on August 7, 2014 it was announced that the game would have a new mode called MyLeague, which is similar to NBA 2K14's GM mode but with added customization and improvements. New RPG elements have also been introduced to the game, such as the conversation system and press conferences. On September 17, 2014 it was announced a face scanning system would be introduced into the game, allowing players to add their own likeness into the game.[7] There is a MyNBA2K15 mobile app that came out along with the game. It was also announced in August 2014 that the PC version would essentially be the same as the Xbox One and PlayStation 4 versions, making use of graphical enhancements first introduced in the eighth-generation versions of NBA 2K14.[8][9]
The soundtrack was curated by Pharrell Williams.[10]
![]() Espn Nba 2k5Soundtrack[edit]
Critical response[edit]
NBA 2K15 received 'generally favorable' reviews from critics, according to review aggregatorMetacritic.
Josiah Renaudin of GameSpot gave the game a 9/10, praising the control scheme, realistic presentation and animations, unparalleled level of customization and the helpful shot meter, but stated that the visual update is not as drastic as NBA 2K14.[16]
Mike Mitchell of IGN praised the great graphics, smooth control as well as the improved MyCareer mode, but criticized the severe server problems and occasionally broken Face Scan.[18] USA Today said the game featured the best commentary on any sports game.[20]
Andrew Fitch of Electronic Gaming Monthly gave the game a 6/10; he stated in his review that the game delivers a solid core basketball experience, particularly with MyCareer mode, which features real-life NBA player voices, but criticized that the online component and broken server, which can make the game unplayable, wrecks the overall experience.[15]
Sales[edit]
NBA 2K15 shipped 5.5 million units by February 4, 2015.[21] As of August 2015, the game has shipped 7 million units.[22]
Compatible with most QBasic 4.5 code, QB64 adds a number of extensions, such as OpenGL and other modern features, providing the perfect blend of classic and modern program development. QB64 is available for all recent Windows, Linux, and macOS versions. QB64 works on 64 bit Windows, Mac, and Linux systems. QB64 is an updated version of QBasic and QuickBasic. QB64 is nearly 100% compatible with QBasic 4.5. QBasic is one of the most easy to learn computer languages available. This makes it ideal to teach in k-12 schools. The skills learned by programming QBasic can be modified for use in Visual Basic. Download qbasic.
References[edit]Espn Nba 2k5 Mac Download Version
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